It’s all in the Mind
A gaming blog discussing the current trends of the gaming industry and the games that drive it.

Archive for the 'game mechanics' Category

A discussion on game mechanics: pacing

September 17, 2006

I’ve heard from a few game developers that the first level is always supposed to the best level. It must be something that wow’s the audience, to have them keep playing the game.
I remember reading a very detailed analysis on this in a blog by a God of War developer, and as we all know, [...]