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	<title>It's all in the Mind</title>
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	<link>http://allinthemind.wordpress.com</link>
	<description>A gaming blog discussing the current trends of the gaming industry and the games that drive it.</description>
	<lastBuildDate>Thu, 05 Jul 2007 20:21:29 +0000</lastBuildDate>
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		<title>It's all in the Mind</title>
		<link>http://allinthemind.wordpress.com</link>
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			<item>
		<title>2006: A personal grading of all games I&#8217;ve played</title>
		<link>http://allinthemind.wordpress.com/2007/01/06/sorry-for-the-lack-of-updates/</link>
		<comments>http://allinthemind.wordpress.com/2007/01/06/sorry-for-the-lack-of-updates/#comments</comments>
		<pubDate>Sat, 06 Jan 2007 20:07:45 +0000</pubDate>
		<dc:creator>allinthemind</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://allinthemind.wordpress.com/2007/01/06/sorry-for-the-lack-of-updates/</guid>
		<description><![CDATA[Here&#8217;s every game I have played this past year, old and new.
I will rate on a scale of 1 to 10.1 &#8211; feces
2 &#8211; horrible
3 &#8211; Horrendously flawed
4 &#8211; Slightly below average
5 &#8211; Average.
6 &#8211; Slightly above average
7 &#8211; Suggested if you are a fan of the series or franchise or game creator
8 &#8211; Suggested [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allinthemind.wordpress.com&blog=411708&post=16&subd=allinthemind&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Here&#8217;s every game I have played this past year, old and new.</p>
<p>I will rate on a scale of 1 to 10.1 &#8211; feces<br />
2 &#8211; horrible<br />
3 &#8211; Horrendously flawed<br />
4 &#8211; Slightly below average<br />
5 &#8211; Average.<br />
6 &#8211; Slightly above average</p>
<p>7 &#8211; Suggested if you are a fan of the series or franchise or game creator<br />
8 &#8211; Suggested if you are a fan of the genre<br />
9 &#8211; A game that transcends standard gaming molds and delivers an unique, unforgettable gaming experience<br />
10 &#8211; Classic</p>
<p>If it&#8217;s a .5 that means it&#8217;s ALMOST to the next point, obviously.</p>
<p><span id="more-16"></span></p>
<p><span class="postbody"> System purchase of an original Xbox</p>
<p>Chronicles of Riddick (xbox) &#8211; 8.5<br />
Panzer Dragoon Orta (xbox) &#8211; 8.5<br />
Ninja Gaiden (xbox) &#8211; 8.0<br />
Psychonauts (xbox version) &#8211; 8.5<br />
Jet Set Radio Future (xbox) &#8211; 9.0<br />
Otogi (xbox) &#8211; 6.0<br />
Otogi 2 (xbox) &#8211; 6.5<br />
Gun Valkyrie (xbox) &#8211; 7.0<br />
Half Life 2 (xbox) &#8211; 9.0<br />
Dead or Alive 2 Ultimate Boxset (xbox) &#8211; 8.5 (nearly 9.0 with XBL included)<br />
Dead or Alive Xtreme Beach Volleyball (xbox) &#8211; 5.0<br />
Phantom Dust (xbox) &#8211; 8.0 (probably would be higher if I played it on XBL)<br />
Indigo Prophecy (xbox) &#8211; 7.0<br />
Jade Empire (xbox) &#8211; 8.0<br />
Shenmue II (xbox version) &#8211; 8.5<br />
Dynasty Warriors 4 (xbox) &#8211; 4.0)</p>
<p>Suikoden V (ps2) &#8211; 8.0<br />
Breath of Fire: Dragon Quarter (ps2) &#8211; 9.0<br />
Yakuza (ps2) &#8211; 8.5<br />
Silent Hill 2 &#8211; 9.0<br />
Okami (ps2) &#8211; 6.0 </span></p>
<p><span class="postbody">Final Fantasy XII (ps2) &#8211; 8.5</span></p>
<p><span class="postbody">Shin Megami Tensei: Devil Summoner (ps2) &#8211; 8.5<br />
Shadow the Hedgehog (ps2) &#8211; 3.0<br />
Romancing SaGa (ps2) &#8211; 4.0<br />
Kingdom Hearts II (ps2) &#8211; 7.5<br />
Megaman X Collection (ps2) &#8211; 8.0<br />
Sega Genesis Collection (ps2) &#8211; 8.0</p>
<p>Acquired Sega Dreamcast from friend</p>
<p>Jet Set Radio (DC) &#8211; 9.0<br />
Shenmue (DC) &#8211; 9.0<br />
Shenmue II (DC PAL import) &#8211; 9.5<br />
Sonic Adventure (DC) &#8211; 4.0<br />
Sonic Adventure 2 (DC) &#8211; 4.0</p>
<p>System purchase of a DS lite</p>
<p>Megaman ZX (DS) &#8211; 7.5<br />
Phoenix Wright (DS) &#8211; 8.5<br />
New Super Mario Bros. (DS) &#8211; 6.5<br />
Contact (DS) &#8211; 6.0<br />
Rhythm Tengoku (GBA rom pirated…lol) &#8211; 8.0</p>
<p>Castlevania: Portrait of Ruin (DS) &#8211; 9.0</p>
<p>System purchase of Nintendo Wii</p>
<p>Wii Sports (wii) &#8211; 5.0<br />
Legend of Zelda: Twilight Princess (wii) &#8211; 8.0<br />
Skies of Arcadia: Legends (gc) &#8211; 9.0 (I haven’t beaten it yet, but it’s better than the original version…which is something I’d give a 9.0 to, so there!)</p>
<p>Killer 7 (gc) &#8211; 9.0</p>
<p>I haven’t beaten everything on my list. Things like Romancing SaGa, Shadow the Hedgehog, Dynasty Warriors 4 all failed the test.  My rule is that if I’m not enjoying myself by the 10th hour, I shelve it. In many of those games’ cases, they didn’t survive to the 5th hour.</p>
<p>Great gaming year.</span></p>
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		<slash:comments>6</slash:comments>
	
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			<media:title type="html">allinthemind</media:title>
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		<title>Killer 7</title>
		<link>http://allinthemind.wordpress.com/2007/01/06/killer-7/</link>
		<comments>http://allinthemind.wordpress.com/2007/01/06/killer-7/#comments</comments>
		<pubDate>Sat, 06 Jan 2007 19:59:14 +0000</pubDate>
		<dc:creator>allinthemind</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://allinthemind.wordpress.com/2007/01/06/killer-7/</guid>
		<description><![CDATA[I hope we all know about Killer 7 and it&#8217;s controversial, messed up, and or unique gameplay/story/whatever. To keep the story short it&#8217;s an on rails action adventure with fps combat. The game pits you behind the mask of a psychotic assassin who sports multiple identities which you can manipulate.
The result is one of most [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allinthemind.wordpress.com&blog=411708&post=15&subd=allinthemind&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I hope we all know about Killer 7 and it&#8217;s controversial, messed up, and or unique gameplay/story/whatever. To keep the story short it&#8217;s an on rails action adventure with fps combat. The game pits you behind the mask of a psychotic assassin who sports multiple identities which you can manipulate.</p>
<p>The result is one of most charming and inspired games last generation. It&#8217;s quite a game, and I don&#8217;t understand the hate. Yes, it&#8217;s on rails, but what exactly is wrong with rails? Have the detractors of the game ever played a shmup? Or Panzer Dragoon? Or Rez? Or even Time Crisis? On rails gameplay is unique so that it constantly offers the game a good amount of action. This keeps Killer 7 from being boring in the gameplay department; the level, enemy, and character variety makes it even better. Furthermore, despite being on rails, the game does the same thing you&#8217;d do in most modern action adventures. The difference being you can&#8217;t exactly move where ever you want. Still, pressing A to go forward is no different from pressing up to go forward. Pressing B to turn around is no different from pressing down and going backwards, and best of all, K7&#8217;s control scheme is so smooth I don&#8217;t see how it&#8217;s a problem in the first place really.</p>
<p>And then there&#8217;s the story. This game is exactly how I like my game plots: mature, unique, with extemely varied themes and topics; K7&#8217;s ensemble ranges from rape, organ trafficking, corporate commercialism, and politics in general. It&#8217;s a pretty beefy story, and the best part is that it doesn&#8217;t shove a cutscene down your throat every 5 minutes, it paces itself ever so softly, while feeding the player bread crumbs to keep them going and yet..it still has impact. Killer 7 packs some extremely questionable content and makes me wonder why other games haven&#8217;t brought up the topics it mentions, and even though it has such debatable content, it never lets go of the humor in it&#8217;s dialog. The other great thing about the story is that it&#8217;s like a puzzle: half the fun of the game is figuring out what the hell is going on and yet, the story isn&#8217;t too overly convoluted when you come down to it. Let&#8217;s just say that Killer 7 has a really smart story and put it at that.</p>
<p>Each level (chapter) feels like it&#8217;s very own episode. This game is like Cowboy Bebop the game for me, where every episode is not related but still offers something to the grand scheme of things. As you continue through the game, engaging with NPC&#8217;s you unravel the plot ever so slowly, and it keeps the player always guessing. I like this a lot and it gives me more anticipation the more I continue through the game.</p>
<p>It is a shame that this game is as under appreciated as it is, because it&#8217;s too good to warrant the scores it received. The fact it bombed so hard that I bought it for 9.99 NEW is even more sad. While I will definitely say it&#8217;s probably hate it or love it, the amount of people that [i]love[/i] Killer 7 is such a small number and I really don&#8217;t understand why.</p>
<p>So, for the sake of debate here, what exactly is wrong with Killer 7 and why was it not so accepted by the mainstream press and the public? Is it because it&#8217;s too wierd? I&#8217;d actually consider that a reasonable argument as some may find it way over the top, but I haven&#8217;t gotten that feeling with the game and I actually [i]like[/i] how weird it is. People often say &#8220;great experience, but bad game&#8221; but I don&#8217;t understand that, because it&#8217;s fps combat and boss battles are some of the best I&#8217;ve seen from most games lately, extremely clever stuff, definitely more creative than 99% of the fps&#8217; on the market. The puzzles that are featured in the game are Capcom staple puzzles, and anyone who has played a Capcom game since Resident Evil knows the drill: find puzzle pieces to stick into doors and the like. It&#8217;s really only there in this game to give breathing room between battle gauntlets though, and they&#8217;re definitely less nonsensical than what we&#8217;ve become accustomed to in past Resident Evil titles.</p>
<p>I guess some games just aren&#8217;t destined to be appreciated by the masses, but I definitely think K7 deserves better. It&#8217;s like I&#8217;m the only person who likes this game.</p>
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			<media:title type="html">allinthemind</media:title>
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		<title>Wii: A pre-order bonanza</title>
		<link>http://allinthemind.wordpress.com/2006/10/22/wii-a-pre-order-bonanza/</link>
		<comments>http://allinthemind.wordpress.com/2006/10/22/wii-a-pre-order-bonanza/#comments</comments>
		<pubDate>Sun, 22 Oct 2006 19:07:09 +0000</pubDate>
		<dc:creator>allinthemind</dc:creator>
				<category><![CDATA[next gen]]></category>

		<guid isPermaLink="false">http://allinthemind.wordpress.com/2006/10/22/wii-a-pre-order-bonanza/</guid>
		<description><![CDATA[I have to apologize for my lack of updates. With school and work, I have been too busy, and quite frankly, too lazy to update my blog. Since my last entry, I have done some major thinking as to how I will direct this site&#8217;s future. If you have any suggestions please bring some up, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allinthemind.wordpress.com&blog=411708&post=13&subd=allinthemind&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I have to apologize for my lack of updates. With school and work, I have been too busy, and quite frankly, too <span style="font-style:italic;">lazy </span>to update my blog. Since my last entry, I have done some major thinking as to how I will direct this site&#8217;s future. If you have any suggestions please bring some up, but all I can say is look forward to the coming months!</p>
<p>Anyways, as the title of the entry suggests, I&#8217;m interested in pre-ordering a Wii. I missed out on the earlier pre-order day at my local Gamestop and I&#8217;m looking for any way I can snag one.</p>
<p>Nintendo has gone on record to officially state that there will be <span style="font-weight:bold;">2 million</span> Wii&#8217;s at launch, but for some reason I have a feeling it will be a lot harder snagging one than we initially thought. The number one reason for this is the game that&#8217;s brewing on a lot of gaming fans minds&#8217; right now: <span style="font-style:italic;">The Legend of Zelda: Twilight Princess</span>, which many feel will probably be a worthy sucessor and spritual sequel to the highly regarded <span style="font-style:italic;">Ocarina of Time.</span></p>
<p>Pre-orders currently, for me atleast, are a complete mess. The only store that&#8217;s apparently going to be taking pre-orders anytime soon is Toys R&#8217; Us (TRU). Upon entering my area&#8217;s TRU, after quizzing the workers in the gaming section, I came to the conclusion that most selling this thing still don&#8217;t anything about it&#8217;s release. I was told that there will be no pre-orders at TRU, and that the basis for buying the new console would be first come, first serve; Which is a complete contradiction to many internet reports saying that TRU will take pre-orders October 29th (my 21st b-day!).</p>
<p>So what&#8217;s going on? How am I going to solve this? Will I be able to get a Wii at launch? Gamestop has a pre-order limit, Wal Mart doesn&#8217;t allow you to pre-order, nor does Best Buy or Target, and now it appears I can&#8217;t pre-order at TRU? I can only hope that what these TRU workers told me is a miscommunication issue on their part.</p>
<p>Either way, I have the feeling that come November 18th I&#8217;m going to have to pull out the sleeping bag, because I&#8217;m camping out. Which is unfortunate.</p>
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		<slash:comments>11</slash:comments>
	
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			<media:title type="html">allinthemind</media:title>
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		<title>Re: Okami</title>
		<link>http://allinthemind.wordpress.com/2006/10/01/re-okami/</link>
		<comments>http://allinthemind.wordpress.com/2006/10/01/re-okami/#comments</comments>
		<pubDate>Sun, 01 Oct 2006 05:54:05 +0000</pubDate>
		<dc:creator>allinthemind</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://allinthemind.wordpress.com/2006/10/01/re-okami/</guid>
		<description><![CDATA[After many complaints regarding my Okami review, I decided to sit down and rewrite some pieces in it. Hopefully this version will flesh out most of my problems with the game, while still showing that I appreciate what was done here.
Hopefully this time, I won&#8217;t end up getting banned anywhere.  
    [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allinthemind.wordpress.com&blog=411708&post=12&subd=allinthemind&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>After many complaints regarding my Okami review, I decided to sit down and rewrite some pieces in it. Hopefully this version will flesh out most of my problems with the game, while still showing that I appreciate what was done here.</p>
<p>Hopefully this time, I won&#8217;t end up getting banned anywhere. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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			<media:title type="html">allinthemind</media:title>
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		<title>X06 Event starts off with a bang</title>
		<link>http://allinthemind.wordpress.com/2006/09/27/x06-event-starts-off-with-a-bang/</link>
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		<pubDate>Wed, 27 Sep 2006 20:44:07 +0000</pubDate>
		<dc:creator>allinthemind</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Xbox 360&#8217;s conference held in Barelona this year has already garnered some of my interest. In a press release today it was announced that two Xbox Live Marketplace expansions for Grand Theft Auto IV would be released exclusive on the 360, each within months after the game&#8217;s release. Apparently, according to the press release they&#8217;ll [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allinthemind.wordpress.com&blog=411708&post=11&subd=allinthemind&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Xbox 360&#8217;s conference held in Barelona this year has already garnered some of my interest. In a press release today it was announced that <span style="font-weight:bold;">two Xbox Live Marketplace expansions for Grand Theft Auto IV would be released exclusive on the 360, each within months after the game&#8217;s release. </span>Apparently, according to the press release they&#8217;ll both be in the same quality as Liberty City Stories for PSP. That&#8217;s a hefty amount of new content!</p>
<p><span style="font-weight:bold;">Banjo Kazooie 3</span>, pending name, was also announced, with a short mini trailer uneviled. You can find the media on this here: http://media.1up.com/media?id=3041789</p>
<p><span style="font-weight:bold;">Halo Wars, an RTS made by the same developer of Age of the Empires fame. </span>Personally, I have never played an AOE game but any type of strategy game is welcome to me, on any console.</p>
<p><img src="http://www.alcamion.com/img/jdv1159381822j.jpg" align="middle" height="500" width="500" /></p>
<p><span style="font-weight:bold;"> And finally, HD-DVD player will be available for Xbox 360 consoles as an add on for the price of $299.99, and bundled with King Kong (for a limited time apparently). </span></p>
<p><span style="font-weight:bold;">It seems that Microsoft waited to show it&#8217;s big guns for X06, as expected. Further updates will be reported as news is released throughout the conference. </span></p>
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		<title>New screens of Alan Wake&#8230;</title>
		<link>http://allinthemind.wordpress.com/2006/09/27/new-screens-of-alan-wake/</link>
		<comments>http://allinthemind.wordpress.com/2006/09/27/new-screens-of-alan-wake/#comments</comments>
		<pubDate>Wed, 27 Sep 2006 20:26:19 +0000</pubDate>
		<dc:creator>allinthemind</dc:creator>
				<category><![CDATA[Random Thoughts]]></category>

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		<description><![CDATA[New screens of the psycho-thriller adventure game Alan Wake over at Xboxyde.
http://www.xboxyde.com/news_3593_en.html
The game looks startling. Amazing even. But that is not enough for me, my friends. Do we know anything about how this game plays? Have we seen any videos of in game gameplay footage? One of my pet peeves are previewing games for months [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allinthemind.wordpress.com&blog=411708&post=10&subd=allinthemind&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>New screens of the psycho-thriller adventure game Alan Wake over at Xboxyde.</p>
<p>http://www.xboxyde.com/news_3593_en.html</p>
<p>The game looks startling. Amazing even. But that is not enough for me, my friends. Do we know <em>anything</em> about how this game plays? Have we seen any videos of in game gameplay footage? One of my pet peeves are previewing games for months at a time with little info as to how the game plays. The gameplay is what gets me to buy games so why exactly are the developers playing around acting like all people will buy games if the graphics are good?</p>
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		<title>Tokyo Game Show 2006</title>
		<link>http://allinthemind.wordpress.com/2006/09/26/tokyo-game-show-2006/</link>
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		<pubDate>Tue, 26 Sep 2006 19:45:48 +0000</pubDate>
		<dc:creator>allinthemind</dc:creator>
				<category><![CDATA[Random Thoughts]]></category>

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		<description><![CDATA[Sorry for the late entry.
It seems next gen isn&#8217;t all that bad. The latest Tokyo Game Show was a very interesting game show indeed. While there weren&#8217;t many new game revelations, what was shown definitely has my interest.
Lost Odyssey and Blue Dragon definitely impressed me from the footage I viewed. Although LO is rough on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allinthemind.wordpress.com&blog=411708&post=9&subd=allinthemind&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Sorry for the late entry.</p>
<p>It seems next gen isn&#8217;t all that bad. The latest Tokyo Game Show was a very interesting game show indeed. While there weren&#8217;t many new game revelations, what was shown definitely has my interest.</p>
<p>Lost Odyssey and Blue Dragon definitely impressed me from the footage I viewed. Although LO is rough on the edges in some spots, it&#8217;s still relatively early in development. Devil May Cry 4 also gets me drooling, being a big fan of that series. Ninja Gaiden Sigma, a (another)  remake of the original Xbox Ninja Gaiden is up there as well.</p>
<p>While Xbox 360 as of now is my number one choice for next gen consoles, the other two have some interesting games going for them as well. Although it&#8217;s a shame Wii was absent from TGS, a couple of PS3 news tidbits completely made up for it. However, I still can&#8217;t get over the turtle like approach Sony is taking with next generation. There are two more months until launch and we know hardly anything about the console&#8217;s features, online plan, connectivity, or backward compatibility. Is Sony just playing around? Because they need to get to business.</p>
<p>And while the games on PS3 definitely interest me, I have noticed they&#8217;re mostly all sequels. Although they&#8217;re sequels to games I know and love, I would prefer seeing new IP&#8217;s rather than old ones when the new Sony console arrives. Heavenly Sword, White Knight Story aside, the lack of original exclusive IP&#8217;s on the Playstation 3 is unsettling.<br />
If I was to make a list of my TGS 06 winners this would probably be it:</p>
<p>1. Lost Odyssey (x360)<br />
2. Blue Dragon (x360)<br />
3. Devil May Cry 4 (ps3)<br />
4. White Knight Story (ps3)<br />
5. Virtua Fighter 5 (ps3)<br />
6. Yakuza/Ryu Ga Gotoku 2 (ps2)<br />
7.  Lost Planet (x360)<br />
8. Dead or Alive Xtreme 2 (x360)<br />
9. Eternal Sanata /Trusty Bell (x360)<br />
10. Earth Defense Force 3 (x360)</p>
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		<title>Final Thoughts: Okami</title>
		<link>http://allinthemind.wordpress.com/2006/09/26/final-thoughts-okami/</link>
		<comments>http://allinthemind.wordpress.com/2006/09/26/final-thoughts-okami/#comments</comments>
		<pubDate>Tue, 26 Sep 2006 19:12:24 +0000</pubDate>
		<dc:creator>allinthemind</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://allinthemind.wordpress.com/2006/09/26/final-thoughts-okami/</guid>
		<description><![CDATA[Okami has been hyped to hell and back for the past 2 years. A Capcom game developed by Clover, directed by Kamiya &#8211; the head honcho for DMC, RE2, and Viewtiful Joe; that sounds like a recipe for success. An action-adventure title that throws in a couple of Zelda gameplay concepts with a new and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allinthemind.wordpress.com&blog=411708&post=8&subd=allinthemind&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="entrytext">Okami has been hyped to hell and back for the past 2 years. A Capcom game developed by Clover, directed by Kamiya &#8211; the head honcho for DMC, RE2, and Viewtiful Joe; that sounds like a recipe for success. An action-adventure title that throws in a couple of Zelda gameplay concepts with a new and innovative drawing gameplay mechanic? Nice.</p>
<p><span id="more-8"></span></p>
<p class="snap_preview">&nbsp;</p>
<p><img src="http://modetwo.net/users/nachimir/vga/media/okami-001.jpg" alt="Staggering art direction enriches Okami. This game proves that art is far greater than technical prowress." align="bottom" height="329" width="441" /></p>
<p>For what it is, Okami is a breath of fresh air. It is unique not only visually, but also in concept. The graphics sport a traditional Japanese painting look that feels straight out of a novel from an old Japanese time period. In fact, the graphics in this game make it quite possibly one of (if not the) most beautiful games ever developed. The music is rich in quality, boasting a classic Japanese (and sometimes Chinese) beat and rhythm. It’s really majestic and has to be seen and heard to truly appreciate.</p>
<p>The story, while definitely cliche’ and not anything new, is still extremely likable and entertaining. In fact, I’d say the story is the best part of the game. Be forewarned however, that detractors of cutscene heavy games should stay away. This game features a hefty load of text. More so than I expected from an action adventure title such as this. The characters all feature likable and creative dialogue which keeps the conversations interesting, but you will often find yourself getting itchy fingers, longing to skip a couple of lines. One of the problems with Okami’s dialog is that npc’s often, more than not, say extraneous information that doesn’t really feel necessary or even relevant. It can be quite annoying when someone rabbles on, when this said character could have easily finished up what they were saying on the second or third line of text. Still, this charming dialogue is actually on par with some of the greats.</p>
<p>The characters, depending on the type, are completely forgettable or come off as striking, but by far the most memorable character is the main character Amaterasu. Amaterasu is full of life. From her mannerisms, to the abilities she eventually gains through the game’s story, Ammy — the nick name her annoying comrade Issun gave her — definitely comes off as one of the more fun and original characters in awhile. The great thing is that despite being a Goddess, she still acts like the wolf that manifests her physical body. When Ammy falls asleep when talking to someone extremely important, you’ll laugh. Quirks like this make Amaterasu definitely one of the highlights of the game and I applaud Clover for making such an original, funny, and best of all &#8211; likable &#8211; main character. When you consider that the main character is a <em>wolf</em>, you begin to appreciate what Capcom has done here: they made a silent character that has more charm than the majority of most talking characters that have appeared in recent games.</p>
<p>From there, Okami’s gameplay comes up and it’s by far my biggest niggle with the game. The gameplay in Okami is mediocre at best. While I did say the concept is extremely creative, the mechanics and drive behind the development of these said concepts is done so spotty, it actually makes the game feel premature and gimmicky. I think as we all know now that the basis of Okami’s gameplay is the Celestial Brush. The Brush, which allows you to draw objects into the game world, is utilized by simply holding the R1 button and drawing the object in question with either square or triangle. This is used to solve puzzles, interact with the environment, and even fight. The concept feels right out of a DS or Wii game, actually, and amazingly enough the Brush’s controls are extremely intuitive and done extremely well with merely an analog stick. Just after learning how to draw with the brush it’ll click like that, and you’ll be drawing tons of stuff. The controls in this game are to be praised highly. They really out did themselves with the controls in this one. Nothing feels uncomfortable, everything feels natural, and it’s easy to pick up and play.</p>
<p><img src="http://www.futuregamez.net/ps2games/okami/okami4.jpg" alt="Interactive cutscenes highlight some of Okami's finest moments." align="bottom" height="386" width="411" /></p>
<p>The whole point of the game is for Amaterasu, the Sun God, to heal the land from curses and evil. Using your brush you can heal trees and bring them back to life, mend areas that are broken, slash enemies by drawing a single line stroke, and a myriad of other abilities. Throughout the game, Amaterasu and her comrade Issun encounter much danger and peril. It’s your job to heal the land and rid the country of Nippon (Japan) of evil. In a Zelda like fashion the two embark on a journey that takes them through multiple dungeons, locations, and areas. This is where Okami’s designs start to fail.</p>
<p>Okami is an easy game. A really easy game. Easy usually is not a problem because even the easiest games can be fun and a blast to play, <strong>Okami however replaces fun with brain dead puzzles, linearity, and boring tasks.</strong> The game is set up in a linear fashion. You go from one town, curing the area while doing dungeons, and then move on to the next area. The game is extremely linear and offers little to do, which is a shame because the world is pretty decent in size to pull of some nifty tricks. What’s more, in order for you to enter most “dungeons” (I will use that term lightly and you will understand why later on) you are often asked to do tedious and menial tasks you really don’t want to do. For all the hate Wind Waker got for it’s Tri-Force quest, Okami does a couple of these quests ten times as bad.<strong> It’s not that the tasks are hard, they’re actually pretty easy, it’s just that the game uses these quests as padding to prolong the game time, and they often made me question why I was doing them in the first place.</strong></p>
<p><strong>The game flow in Okami is really off. One moment you’re trying to get into a dungeon, the next minute you’re collecting ingredients for a dinner. </strong>Most of these things appear to be thinly veiled sidequests at first, but it always turns out that they’re actually apart of the main story. So when you’re finished with these tasks the world ends up feeling barren, lifeless, and devoid of any side things to do. Most side quests or side things you encounter are actually rehashed versions of what you already experience in the main story, so it gets redundant. And the worst part is that you don’t have dungeons or puzzles to fall back on. Once you finish these fetch quests and tasks, unlock their assigned dungeons, and finally get inside them you realize that there’s nothing all that great in the first place. Most dungeons in Okami can be completed in just a few minutes, and that is no exaggeration.</p>
<p><strong>I brought up the brush before, and as I said, the concept is fantastic but the delivery lacks creativity and an overall fun factor. Most puzzles in this game utilize the brush, but they are often so simple that they require literally no train of thought.</strong> Making wind to blow windmills. Slashing things with one stroke cutting them in half. While the games feature is definitely admirable, it gets boring and old <em>fast</em>. One of the reasons for this is the lack of variety in the things you draw. <strong>Since they all are of the circle or line variety, when you learn new abilities sometimes you’ll blink twice questioning yourself if you’ve seen that ability before: </strong>drawing a line from the water to the enemy, drenching the monster with it; drawing a line from a fire to the enemy, causing them to catch fire. Things like that pop up but rarely, making most of the fights play out the same way. While the idea is great, these abilities are rarely ever used and the game never gives you any excuse to use them creatively because it’s so easy. They come off as forced and gimmicky. The brush leaves little room to explore, due to the fact once you get a new ability you’ll probably never ever use it again. The game, unlike Capcom titles in the past, does not force you to get fully accustomed to the abilities you obtain to make due. The best thing about Capcom games is that they force the player to learn the ropes and if you don’t, usually you’re out of luck. In the end, you have a colossal amount of brush techniques but you use only maybe a few of them. The rest end up as filler.</p>
<p>Still, for what it does, the brush works. It’s a very charming idea. My problem is the use of it. You find yourself drawing circles around trees and making simplistic dots to make stars rather than anything truly creative and memorable. Of course, this could be because the developers wanted to make the mechanic accessible to all users, it still could have been evolved more. If the brush were more interesting to use past the first few hours, I would have enjoyed the game a lot more, but for what it is, the brush is only as a good premise rather than a good game mechanic.</p>
<p>Furthermore, the puzzles could have been done much better. The “puzzles” in this game are not only laughable, they insult the player’s intelligence. Okami really makes you wonder if you’re playing a kids game. Perhaps the most unsettling thing about the dungeons, puzzles, and the game in general is the amount of hand holding the game does.</p>
<p><strong>Your comrade Issun is an extremely opinionated little fellow. He is Okami’s version of Navi. A more talkative, annoying, and ear grating version of Navi. He often goes out of his way not only to solve the puzzles in the game for you, but he constantly interrupts the flow of the gameplay by talking in general. </strong>If you want to open a door he’ll often blurt out something like, “You sure you want to continue? I don’t know about that..this is scary!” and it is beyond annoying. The thing is that the game is so brain dead in difficulty that it’s rather insulting to have some guy always breathing down your neck telling you what to do. In one dungeon where you receive the wind brush technique Issun will go into detail how to use the brush ability, asking you to try out the brush on a windmill. You know Issun, I think I’m smart enough to figure out I need to use a wind ability on a windmill. This whole hand holding segment was bearable in the introduction because it could have served as a tutorial, but this continues throughout the entire game. He even interrupts boss battles. This is a very sad thing indeed because the fun of the entire genre is figuring out the puzzles, exploring, doing sidequests, and the dungeons. Okami lacks high marks in all of these.<br />
<img src="http://www.futuregamez.net/ps2games/okami/okami5.jpg" alt="Battles are definitely not one of the highlights in Okami." align="bottom" height="300" width="400" /></p>
<p>Okami features a level progression system, one quite similar to many rpgs on the market, but a little different. Praise is acquired after doing good deeds, whether it is healing the cursed land that surrounds the area, feeding animals food, doing quests for people in town, and many other things. Due to lack of belief in gods by the people at this point in the story (something which is reflected many times in the plot extremely well without coming off as preachy), Ammy needs to show the people of Nippon that gods truly do exist and look out for them. Praise is required to level up the amount of Ink bottles you can carry, how much life Ammy has, the amount of money she can receive in her pouch, and so forth. It’s a fun system, but unfortunately getting most of the praise in the game is received by doing the side quests, which honestly did not interest me much in this game. Near the end of the game, Praise is needed in mass amounts. This means that at every present opportunity your goal at the end should be to acquire some praise, in order to level up your stats. It eventually gets dull and quite frankly, it does not feel very rewarding due to the fact the difficulty still ranges low at that point in time.</p>
<p>If I was to improve the Praise system in any way would be something that is the complete opposite of what’s presented in Okami. Since Praise raises the belief people have in the gods, it would be fun if there was a system in place that lowers that said belief, making a certain element of risk vs reward. Depending on your praise level, you could invest in certain abilities, participate in certain quests, and it would definitely make the game a lot less linear than it already is. Much like Knights of the Old Republic in principle, but I truly feel that would lend a more realistic and interesting take on Okami’s concept.</p>
<p>You would think that battles (especially bosses) would suffice. Not in Okami. Fighting is one of the more boring aspects of the game. It starts off fine but it swings into mediocrity due to most lack of weapon variety, moves to pull off, and difficulty (just a little less easy than the puzzles, so I can give the combat that). Battles are either uninspired, tedious, or both. In one boss battle you have to get the boss drunk. <strong>Instead of being creative, the game simply has you draw a line from the Sake to the bosses mouth. I don’t know about everyone else, but drawing lines is not my theory of an engaging boss battle.</strong> Much like the dungeons, the only particularly good boss battles are the first and last bosses, with a few interesting ones in between. If the battles were in an open field rather than being in field zones surrounded by impassable walls the battles would probably feel a little more involving. The fights, like the rest of the game, had the right idea but they lacked a significant amount of scope. Most battles can be avoided — and in my case I went out of my way to. Battles have little emphasis here, and come off as unnecessary and plain. While the enemy variety is definitely nice, it’s still not enough to save the plain battle system that’s featured in Okami. The battles work, but from the developer that currently makes the best action games on the market, they were simply disappointing.</p>
<p>You’d think with all of these complaints that Okami’s brain dead difficulty would be satisfied for fun, right? At least it has interesting side quests…right? No. If fun to you is doing fetch quests and feeding squirrels nuts then Okami is for you. I personally find it dull, and while I don’t have anything against fetch quests (it honestly depends), Okami’s quests border on unbearable. It’s the ultimate form of “being good is boring” in games I’ve seen. I don’t want to feed squirrels nuts or make trees happy. I don’t want to fetch you vases. I don’t to wake up a sleeping bear balancing on a nut. While there are other types of sidequests, they’re not that engaging either, and the ones that are actually fun rarely pop up &#8211; such as fishing. There are monster hunt quests, but as I said before, fighting gets boring so that’s usually out of the question. Many of the sidequests in the game feel unrewarding due to the game’s lack of any difficulty whatsoever. You receive many items to help you out on your quest but you don’t need them because the game is so easy.</p>
<p>Exploration is like this as well. Usually in Okami, I found myself not even bothering to explore areas because I knew I would get something that would make the game even easier. Capcom should have balanced this out more. The world, while big, has a significant lack of side quests and things to do. Actually, there are lots of things to do, but they aren’t particularly fun. You can revive all the trees in the game, which is the result of drawing a circle around them (which gets boring by the second time you’ve done it), feed animals by giving them food you’ve bought, collect beads, do fetch quests for villagers, and that’s about it. The developers said that the game was so huge that they neglected to add any extra stuff, but the game could have used this because the rest of the game is padded. You have a 30 hour adventure in Okami and most of it is spent giving nuts to squirrels or drawing circles around trees; I simply didn’t care so I continued on with the game, but was delayed by even more fetch quests in order to progress the story.</p>
<p><strong>The biggest flaw of this game is the pacing. You spend so much time flailing and wailing and doing meaningless tasks, that by the time you do something interesting you don’t care anymore.</strong> The intro itself takes up more than half of the game, which is pretty bad. The game starts out as great, but as you delve more into it, it continuously gets more underwhelming as time goes by.</p>
<p><strong> Okami is definitely a step in the right direction but the delivery is nothing but an extremely flawed adventure. Capcom and Clover can do better than this. If and when a sequel is released, I hope that they toughen the game out, and give the player more choices. </strong></p>
<p>A bit overrated, but unlike other overrated titles I can’t see the appeal of Okami to make people give it 9.0’s, call it GOTY, or even call it a great game. I guess this one was not my thing and while I didn’t come out of it being overly positive, I still praise what was done here and I applaud having the balls to at least <em>try</em> something new. What is here is a pretty decent action adventure game with a new take, it just didn’t pull off these unique features as well as it could have.</p>
<p><strong>Synopsis:</strong></p>
<p><strong>+ Amazing graphics<br />
+ Great music<br />
+ Startling art direction<br />
+ Admirable premise<br />
+ Great story<br />
+ The game has a lot of soul.<br />
+ Excellent controls.</strong><br />
<strong>+ Some extremely creative boss fights…just not enough of them.<br />
+ Grade A translation and dialouge.<br />
+ Lengthy game.<br />
</strong></p>
<p><strong>- Overly simplistic gameplay<br />
- Gimmicky game mechanics<br />
- While having a good story, the game has WAY TOO MUCH TEXT. I often find myself skipping what a lot of people say due to the extraneous amount of text, most of which is unecessary.<br />
- Issun tells how to do practically every puzzle<br />
- Boring side quests, and for what there is of them, there’s a significant lack of quests as well.<br />
- Pacing is out of whack.<br />
- 30 hour game, and yet most of it is padded and overly long. Could have been easily achieved with 15 hours.<br />
- Dungeons are too short.<br />
- Beyond easy difficulty.<br />
- Dull combat.<br />
- Lack of drive to explore due to brain dead difficulty.<br />
- Too linear.<br />
- Load times.</strong></p>
<p><strong>RATINGS</strong><br />
Gameplay: 6<br />
Graphics: 9<br />
Sound: 8<br />
Value: 7<br />
<strong>OVERALL:</strong> Suggested only if it can be found cheap.</p>
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		<slash:comments>32</slash:comments>
	
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			<media:title type="html">allinthemind</media:title>
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		<media:content url="http://modetwo.net/users/nachimir/vga/media/okami-001.jpg" medium="image">
			<media:title type="html">Staggering art direction enriches Okami. This game proves that art is far greater than technical prowress.</media:title>
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		<media:content url="http://www.futuregamez.net/ps2games/okami/okami4.jpg" medium="image">
			<media:title type="html">Interactive cutscenes highlight some of Okami's finest moments.</media:title>
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		<media:content url="http://www.futuregamez.net/ps2games/okami/okami5.jpg" medium="image">
			<media:title type="html">Battles are definitely not one of the highlights in Okami.</media:title>
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		<title>A discussion on game mechanics: pacing</title>
		<link>http://allinthemind.wordpress.com/2006/09/17/a-discussion-on-game-mechanics-pacing/</link>
		<comments>http://allinthemind.wordpress.com/2006/09/17/a-discussion-on-game-mechanics-pacing/#comments</comments>
		<pubDate>Sun, 17 Sep 2006 06:02:08 +0000</pubDate>
		<dc:creator>allinthemind</dc:creator>
				<category><![CDATA[game mechanics]]></category>

		<guid isPermaLink="false">http://allinthemind.wordpress.com/2006/09/17/a-discussion-on-game-mechanics-pacing/</guid>
		<description><![CDATA[I&#8217;ve heard from a few game developers that the first level is always supposed to the best level. It must be something that wow&#8217;s the audience, to have them keep playing the game.
I remember reading a very detailed analysis on this in a blog by a God of War developer, and as we all know, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allinthemind.wordpress.com&blog=411708&post=7&subd=allinthemind&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I&#8217;ve heard from a few game developers that the first level is always supposed to the best level. It must be something that wow&#8217;s the audience, to have them keep playing the game.</p>
<p>I remember reading a very detailed analysis on this in a blog by a God of War developer, and as we all know, that game has quite possibly one of the best game opening levels in history. The first level has been debated as the most important level in a game but is it really as important as they say it is?</p>
<p>Personally, my ideal game is one that starts out rather good at the beginning, and ends up being an absolutely amazing experience with a roller coaster of emotions near the end. If you have all the best parts at the beginning, it leaves the player with little incentive to continue playing as it gets duller, more drab, and in many cases, repetitive.</p>
<p>You have a two edged sword here: you could just as easily mess up the game completely if not careful, and this is true in both cases.</p>
<p><img src="http://www.ntsc-uk.com/reviews/sdc/JetSetRadio/01.jpg" alt="Jet Set Radio has some of the best pacing seen in a game. The first few levels feel standard, but as you continue playing the game it surprises you with interesting takes on the earlier levels." align="middle" border="1" height="284" width="379" /></p>
<p>Jet Set Radio has some of the best pacing seen in a game. The first few levels feel standard, but as you continue playing the game it surprises you with interesting takes on the earlier levels.</p>
<p><img src="http://www.ffonline.com/media/news/040102/ff9pcf.jpg" alt="On the flip side, Final Fantasy IX's first disc has possibly some of the best moments in the entire series, but after that the game seems to fall flat at an alarming rate." align="bottom" border="1" height="305" width="387" /></p>
<p>On the flip side, Final Fantasy IX&#8217;s first disc has possibly some of the best moments in the entire series, but after that the game seems to fall flat at an alarming rate.</p>
<p><span class="postbody"> Do you give the player all the abilities he/she needs to work with at the beginning, or do you give a good number of abilities at certain points in the game? Should we show the best moments in the game here, or there? I&#8217;m pretty sure pacing is one of the more tricky parts of the development process. </span></p>
<p>Recently, I played Yakuza and that game has some admirable pacing in terms of gameplay. The game starts out standard at first, but as you get deeper into it&#8217;s juicy treats, it starts to open up a wide vary of possibilities, making the game only better as time progresses. At the same time, that makes the game hard to get into when you go back to points earlier in the game, because you&#8217;ve experienced so much better it truly hurts to see the game again in early stages.</p>
<p>On the same token, games with extrordinary beginnings tend to fall flat as players delve deeper into them.</p>
<p>It seems the answer here is a good balance,which is something many games lack. With all the other things that go into game development, pacing seems to almost always feel irregular and inconsistent to me. This entry could come off as more of a mental note, but I really am curious how and why developers design certain games like this, whether it&#8217;s on purpose or not.</p>
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		<slash:comments>3</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6b6d1547928589eef61e4478fd7f3806?s=96&#38;d=identicon" medium="image">
			<media:title type="html">allinthemind</media:title>
		</media:content>

		<media:content url="http://www.ntsc-uk.com/reviews/sdc/JetSetRadio/01.jpg" medium="image">
			<media:title type="html">Jet Set Radio has some of the best pacing seen in a game. The first few levels feel standard, but as you continue playing the game it surprises you with interesting takes on the earlier levels.</media:title>
		</media:content>

		<media:content url="http://www.ffonline.com/media/news/040102/ff9pcf.jpg" medium="image">
			<media:title type="html">On the flip side, Final Fantasy IX's first disc has possibly some of the best moments in the entire series, but after that the game seems to fall flat at an alarming rate.</media:title>
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		<title>Thoughts on the Wii</title>
		<link>http://allinthemind.wordpress.com/2006/09/17/thoughts-on-the-wii/</link>
		<comments>http://allinthemind.wordpress.com/2006/09/17/thoughts-on-the-wii/#comments</comments>
		<pubDate>Sun, 17 Sep 2006 05:28:27 +0000</pubDate>
		<dc:creator>allinthemind</dc:creator>
				<category><![CDATA[Random Thoughts]]></category>

		<guid isPermaLink="false">http://allinthemind.wordpress.com/2006/09/17/thoughts-on-the-wii/</guid>
		<description><![CDATA[I am mighty impresssed with what Nintendo has been able to accomplish with the Wii so far.
1. The most third party support out of all the new consoles.
2. The most varied roster of the three as well.
3. Decent price range, if not perfect.
4. Nice sounding features, excellent interface;etc.
As of now, at this point, it seems [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allinthemind.wordpress.com&blog=411708&post=6&subd=allinthemind&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I am mighty impresssed with what Nintendo has been able to accomplish with the Wii so far.</p>
<p>1. The most third party support out of all the new consoles.</p>
<p>2. The most varied roster of the three as well.</p>
<p>3. Decent price range, if not perfect.</p>
<p>4. Nice sounding features, excellent interface;etc.</p>
<p>As of now, at this point, it seems that Nintendo has learned from most of their mistakes in the past 10 years. The reason: the fact they have first handedly admitted to giving up on the next gen console race, by offering something new to a completely different audience as opposed to the gamer that resides in each of us reading this blog entry right now.</p>
<p>However, as easily as Nintendo could suceed with the Wii, it could just as easily sink like  a rock. Who is to say that American and European people (not just gamers, as they are not Wii&#8217;s target audience) will gobble Wii up? I think the Japanese success of Wii is a given. But appealling to Western crowds may be a little trickier.<br />
I think I will be first to admit that I have always had a sort of indifference to most Nintendo consoles. I was Sega kid when I grew up; and during, before, and after that point I rarely ever put much stock or time into non portable Nintendo hardware. So with all this Wii hype, I&#8217;m really quite shocked that I&#8217;m so interested in Wii when, in the past, the games they have released were oft hit or miss with me.</p>
<p>I think in the end I&#8217;m just interested in getting that &#8220;magic&#8221; back. I am usually the first in line to bid against the usual nostalgia oriented fans and archaic, conventional gameplay. I am also more passionate as a gamer now than I was 10 years ago, but even I can admit a lack of magic in games these days. Whether it&#8217;s due to over exposure, the fact I&#8217;m growing older, or the fact that all forms of entertainment lose their spark after awhile, I don&#8217;t know what it is.</p>
<p>Perhaps the reason why everyone is so into the Wii and it&#8217;s potential is to relive the days when we were all just getting into this new form of entertainment in the mid to late eighties?</p>
<p>As of now, the next step of revolutionizing gaming isn&#8217;t the graphics, it isn&#8217;t the controls, it&#8217;s the way we approach our games and use them in our everyday life. That, in my opinion, should be the highest goal of any game developer. How many people do you know honestly think of games as a viable art form or medium? Not many do you? What is with these silly double standards? You can say you spent your whole day inside watching nothing but Football on tv, but if I say I spent all day playing an rpg I&#8217;ve been looking forward to for years I get funny looks?</p>
<p>The next step for pushing gaming forward is to abolish these funny looks.  Funny fact: Most houses do not include video game consoles with their main entertainment center. They&#8217;re usually in a seperate room altogether. We&#8217;ve hit a billion dollar profit per year with our industry now. Now is the time to make the people who don&#8217;t believe understand why it&#8217;s so damn fun to play them. That is Nintendo&#8217;s goal and I whole heartedly respect that more than anything I&#8217;ve seen from any gaming hardware maker in years. That push, that drive, that <span style="font-style:italic;">love</span>. Whether the Wii suceeds or not shall be determined by how many people have video game consoles sitting in their entertainment centers.<span style="font-style:italic;"> </span></p>
<p>If it fails, atleast they tried. But if it works, we&#8217;ll all be able to look back and wonder why we were so worried in the first place.</p>
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